Credits, not seats

Pay for renders. Not for a subscription.

One pack, no recurring charge, no tiers to compare. Credits are spent only when a render actually starts, and a failed render refunds itself.

What a credit buys

Render cost by model and resolution

Credit cost tracks what the provider charges us per second of output, so a longer or higher-resolution clip costs proportionally more. Prompt planning costs 3 credits per run.

ModelResolutionCredits / secondA 5-second render
Seedance 2.5
Most controllable
480p21103
720p47232
Seedance 2.0
Best colour
480p1781
720p37181
1080p91451
4k2011001
Motion transfer model
Best identity hold
1080p300 per render
Billing questions

The parts people ask about

Because video generation costs real money per second, and that cost differs enormously between models. A flat monthly fee would either overcharge light users or lose money on heavy ones. Credits mean you pay for exactly what you render, and nothing while you are only planning.

Purchased credits are valid for one year from the day of purchase. The expiry date of every pack you buy is shown on your billing page.

The credits go back to your balance automatically, and your prompt and seed are preserved so a retry is a genuine second attempt.

Yes, but only a token amount — planning runs a language model, so it is not free for us either. The exact cost is shown in the studio before you plan, and it is refunded if planning fails.

Yes. Packs stack, and each one carries its own expiry date. Credits are always spent oldest-first.

Unused credits can be refunded within 14 days of purchase. Credits already spent on completed renders cannot be refunded, since the provider cost has already been incurred.